+ Aaron Miller, Frank Hoffmann, Dan Racle+ Helen Kerr, Sean Burke, Damian Powley+ Russell Hooton-Fox+ Russell Hooton-Fox+ Russell Hooton-Fox+ Russell Hooton-Fox+ Russell Hooton-Fox+ Liam Collinson, Iris Gramegna+ Aaron Miller+ Aaron Miller, Frank Hoffmann, Dan Racle+ Andre de Graaf, Brad Ward+ Aaron Miller, Frank Hoffmann, Dan Racle + Liam Collinson, Iris Gramegna+ Aaron Miller, Frank Hoffmann, Dan Racle + Liam Collinson, Iris Gramegna+ Aaron Miller + Naomi Riegger, Sam Fraser+ Andrew Mirams, Celia Goldsmith, Finn Forstner, Frank Hoffmann, Helen Kerr, Nik Kneale, Noni Diez, Scott McKerrow+ Sophie Jacques, Iris Gramegna, Dan Racle+ Sophie Jacques, Iris Gramegna, Dan Racle+ Naomi Riegger, Emilia Gribben+ Naomi Riegger, Sam Fraser+ Frank Hoffmann, Iris Gramegna, Dan Racle+ Frank Hoffmann, Dan Racle+ Andre de Graaf, Kate Walker+ Helen Kerr, Sean Burke, Damian Powley+ Frank Hoffmann, Iris Gramegna, Dan Racle+ James Pattullo, Iris Gramegna, Celia Goldsmith+ Julia Anderson+ Oriane Merindol, Frank Hoffmann+ Julia Anderson+ Helen Kerr, Sean Burke, Damian Powley+ Andrew Mirams, Celia Goldsmith, Finn Forstner, Frank Hoffmann, Helen Kerr, Nik Kneale, Noni Diez, Scott McKerrow
Isthmus is a design studio that harnesses expertise in architecture, graphic design, landscape architecture, and urban design. As Principal I brought an ‘experiential graphic urbanism’ approach to leading projects. I strongly advocated for a transdisciplinary approach introducing a UX design thinking methodology for both architecture and urban design. This included developing methods to prototype and test future urban experiences with users in realtime. As Director, I assumed a central role in shaping the studio’s evolution, I contributed to reimagining how the studio selected and won projects, and facilitated new approaches and engagement across a diverse range of project types.